Unreal Engine (test pending)
Control Unreal Engine 5 from natural language — actors, Blueprints, procedural scene building. Uses the community unreal-mcp (chongdashu); Epic has no official MCP yet.
Control Unreal Engine 5 from natural language — actors, Blueprints, procedural scene building. Uses the community unreal-mcp (chongdashu); Epic has no official MCP yet.
Slug: unreal-engine
Transport: stdio (local subprocess)
Auth: n/a (local subprocess — uses env vars, not an HTTP key)
Command: uv run --directory <unreal-mcp-python-dir> unreal_mcp_server.py
Setup: Clone github.com/chongdashu/unreal-mcp, install its UnrealMCP plugin into your UE5 project’s Plugins/, then point the args at the repo’s Python server dir: replace <unreal-mcp-python-dir> with the absolute path to that folder. Requires uv. Community project — verify the entry script name in its README.
Unity (test pending)
Bridge an AI to the Unity Editor — manage assets, control scenes, edit scripts, run tests. Uses CoplayDev’s MCP for Unity (MIT — successor to justinpbarnett/unity-mcp).
KeyShot (test pending)
Drive KeyShot rendering from an AI — import models, assign materials, set cameras/lighting, and render. Uses the keyshot-mcp bridge (pentatonic-ltd).